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Frederic Coleman
December 11th 03, 09:23 PM
Error message I get with Unreal Awakening.

Assertion failed: Export.ObjectName!=NAME_None || !
(Export.ObjectFlags&RF_Public) [File:UnLinker.cpp] [Line:
695]

History: ULinkerLoad::CreateExport <- (None 281128) <-
IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad
Transient.LinkerLoad46 281128)) <- SerializeExpr <- (00)
<- SerializeExpr <- (0F) <- UStruct::Serialize <-
(Function U2.SpawnPoint.Create) <- UFunction::Serialize <-
LoadObject <- (Function U2.SpawnPoint.Create



281128==281128/2122860 281057 350) <-
ULinkerLoad::Preload <- LinkProperties <- UStruct::Link <-
UState::Link <- UClass::Link <- UStruct::Serialize <-
(Class U2.SpawnPoint) <- UState::Serialize <-
UClass::Serialize <- (Class U2.SpawnPoint) <- LoadObject
<- (Class U2.SpawnPoint 281128==281128/2122860 129459
744) <- ULinkerLoad::Preload <- PreLoadObjects <-
UObject::EndLoad <- UObject::StaticLoadObject <-
(Core.Class U2.IntroGameInfo NULL) <-
UObject::StaticLoadClass <- InitGameInfo <-
UGameEngine::LoadMap <- LocalMapURL <-
UGameEngine::Browse <- UGameEngine::Init <- InitEngine

Build: Jan 7 2003 18:16:21

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