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#1
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How Apple is giving Design a bad name
This showed-up on The Register today.
http://www.fastcodesign.com/3053406/...ign-a-bad-name I'm posting this in the 2 groups where Microsoft is aping Apple in UI design, and why the hell not, in the Android group. It explains way better than I can what I think of these new flat, undiscoverable user interfaces Apple is making, with Microsoft and Google following it. Adobe (with light grey on white unreadable menus on Acrobat DC), and Even Mozilla, are doing it too. Screw them all; Skeuomorphic design rocks! Buttons that look like buttons, what a concept! Some choice bits: "However, when Apple moved to gestural-based interfaces with the first iPhone, followed by its tablets, it deliberately and consciously threw out many of the key Apple principles." "The legibility of the text is only one of Apple’s many design failures. Today’s devices lack discoverability: There is no way to discover what operations are possible just by looking at the screen. So often, the user has to try touching everything on the screen just to find out what are actually touchable objects." "Worse, other companies have followed in Apple’s path, equating design with appearance while forgetting the fundamental principles of good design. Google maps becomes more attractive and more confusing with each iteration. Same with the Android operating system." "Today’s Apple has eliminated the emphasis on making products understandable and usable, and instead has imposed a Bauhaus minimalist design ethic on its products. Unfortunately, visually simple appearance does not result in ease of use, as the vast literature in academic journals on human-computer interaction and human factors demonstrates." "It’s important to note that these principles reflect the needs, desires, and abilities of human beings, not the machines they use. The principles are as applicable to today’s interfaces as those of the 1980s, and they will remain applicable until people evolve, a rather slow process indeed." "The most important principles largely or completely missing in iOS are discoverability, feedback, recovery, consistency, and the encouragement of growth." "Simply put, discoverability means making actions discoverable — visible — so that they do not have to be memorized. The menus in the traditional desktop computers served this purpose well. Labeled icons do as well. Unlabeled icons most often fail, but the worst culprit of all is the complete lack of any cue. Note that discoverability no longer appears in the Apple Guidelines." Regards, -- ! _\|/_ Sylvain / ! (o o) Member-+-David-Suzuki-Fdn/EFF/Red+Cross/Planetary-Society-+- oO-( )-Oo I can't believe it, I've heard of this disease! -Beverly |
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#2
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How Apple is giving Design a bad name
On Wed, 18 Nov 2015 19:54:25 -0500, B00ze wrote:
This showed-up on The Register today. http://www.fastcodesign.com/3053406/...ign-a-bad-name I'm posting this in the 2 groups where Microsoft is aping Apple in UI design, and why the hell not, in the Android group. It explains way better than I can what I think of these new flat, undiscoverable user interfaces Apple is making, with Microsoft and Google following it. Adobe (with light grey on white unreadable menus on Acrobat DC), and Even Mozilla, are doing it too. Screw them all; Skeuomorphic design rocks! Buttons that look like buttons, what a concept! Some choice bits: [snip] +1 |
#3
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How Apple is giving Design a bad name
B00ze wrote:
This showed-up on The Register today. http://www.fastcodesign.com/3053406/...ign-a-bad-name I'm posting this in the 2 groups where Microsoft is aping Apple in UI design, and why the hell not, in the Android group. It explains way better than I can what I think of these new flat, undiscoverable user interfaces Apple is making, with Microsoft and Google following it. Adobe (with light grey on white unreadable menus on Acrobat DC), and Even Mozilla, are doing it too. Screw them all; Skeuomorphic design rocks! Buttons that look like buttons, what a concept! Some choice bits: "However, when Apple moved to gestural-based interfaces with the first iPhone, followed by its tablets, it deliberately and consciously threw out many of the key Apple principles." "The legibility of the text is only one of Apple’s many design failures. Today’s devices lack discoverability: There is no way to discover what operations are possible just by looking at the screen. So often, the user has to try touching everything on the screen just to find out what are actually touchable objects." "Worse, other companies have followed in Apple’s path, equating design with appearance while forgetting the fundamental principles of good design. Google maps becomes more attractive and more confusing with each iteration. Same with the Android operating system." "Today’s Apple has eliminated the emphasis on making products understandable and usable, and instead has imposed a Bauhaus minimalist design ethic on its products. Unfortunately, visually simple appearance does not result in ease of use, as the vast literature in academic journals on human-computer interaction and human factors demonstrates." "It’s important to note that these principles reflect the needs, desires, and abilities of human beings, not the machines they use. The principles are as applicable to today’s interfaces as those of the 1980s, and they will remain applicable until people evolve, a rather slow process indeed." "The most important principles largely or completely missing in iOS are discoverability, feedback, recovery, consistency, and the encouragement of growth." "Simply put, discoverability means making actions discoverable — visible — so that they do not have to be memorized. The menus in the traditional desktop computers served this purpose well. Labeled icons do as well. Unlabeled icons most often fail, but the worst culprit of all is the complete lack of any cue. Note that discoverability no longer appears in the Apple Guidelines." You should see Xcode. A small almost unrecognizable icon that is hard to see, yet does necessary things. The whole IDE has been changed so much to not even be like the older versions. The Xcode mailing list is full of complaints and still bug reports are being submitted. |
#4
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How Apple is giving Design a bad name
On Thu, 19 Nov 2015 10:11:10 -0500, Wolf K wrote:
a very thin font on white, so thin it looks grey. Hard to read. Design fail. Irony or what? Nope: just a case in point :-) . (Evidence, if you will.) Cheers, -- tlvp -- Avant de repondre, jeter la poubelle, SVP. |
#5
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How Apple is giving Design a bad name
On 2015-11-19 10:08, Wolf K wrote:
On 2015-11-18 19:54, B00ze wrote: This showed-up on The Register today. http://www.fastcodesign.com/3053406/...ign-a-bad-name [etc] This is a book worth reading by anyone who wants to understand good deign: https://en.wikipedia.org/wiki/The_De...veryday_Things I have a copy, have read it twice, and reread bits of it from time to time. I especially like his take on doors and door handles, every time I see PUSH or PULL I think of the book. Have a good day, Lol, I don't have the book, but I can imagine; how many times have I pushed when I shoulda pulled, even tho it was written on the door what to do ;-) Love the teapot on the book's cover. Regards, -- ! _\|/_ Sylvain / ! (o o) Member-+-David-Suzuki-Fdn/EFF/Red+Cross/Planetary-Society-+- oO-( )-Oo "With all due respect ... BEGONE! ... Sir." -Worf |
#6
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How Apple is giving Design a bad name
On 2015-11-19 10:11, Wolf K wrote:
On 2015-11-18 19:54, B00ze wrote: This showed-up on The Register today. http://www.fastcodesign.com/3053406/...ign-a-bad-name OK, I went there, and see a very thin font on white, so thin it looks grey. Hard to read. Design fail. Irony or what? Ya, if you read the comments on the website you'll notice everyone's complained about the font, but the authors have not replied. I found it quite readable, maybe a tiny tiny tiny bit thin, but still quite ok. At least it's not one of those websites with pop-overs and ads all over the place... Regards, -- ! _\|/_ Sylvain / ! (o o) Member-+-David-Suzuki-Fdn/EFF/Red+Cross/Planetary-Society-+- oO-( )-Oo "Must be Thursday, I never could get the hang of Thursdays." |
#7
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How Apple is giving Design a bad name
Wolf K wrote on 11/19/2015 10:00 AM:
On 2015-11-18 19:54, B00ze wrote: [...] Worse, other companies have followed in Apple’s path, equating design with appearance while forgetting the fundamental principles of good design. [...] Ergonomics applies to _everything_ that humans use. Not just devices. "Everything?" Like language? Ice Cream? Remote controls? (yes) Dildos? (probably) Paper-written checks? Hmm. I may be making a case that your argument is so universal as to be pretty useless. "Adjectives apply to everything". There ya go. -- Ed Mullen http://edmullen.net/ I'm retired. I wake up in the morning with nothing to do, and by bedtime I have it only half done. |
#8
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How Apple is giving Design a bad name
On Fri, 20 Nov 2015 09:15:23 -0500, Wolf K
wrote: On 2015-11-19 22:03, Ed Mullen wrote: Wolf K wrote on 11/19/2015 10:00 AM: On 2015-11-18 19:54, B00ze wrote: [...] Worse, other companies have followed in Apple’s path, equating design with appearance while forgetting the fundamental principles of good design. [...] Ergonomics applies to _everything_ that humans use. Not just devices. "Everything?" Yup! [snip] Ice Cream? Ever have the stuff drip all over your fingers when the cone couldn't hold the Extra Large it was supposedly designed for? ;-) Some ice cream is very soft. It does not work well when the bottom scoop is soft and the top scoop is hard. (The ice cream could fall off the cone.) When I order a double cone, I have the harder flavour put on the bottom. [snip] Sincerely, Gene Wirchenko |
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