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#1
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Microsoft got the clock tics right
Not sure about Vista or Windows 7, but looks like the clock tics
accurately in windows 8. At least thru Windows XP, the second hand would stutter from time to time. And no, it's not hardware related, it's to do with one's ability to observe things. |
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#2
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Microsoft got the clock tics right
John Doe wrote:
Not sure about Vista or Windows 7, but looks like the clock tics accurately in windows 8. At least thru Windows XP, the second hand would stutter from time to time. And no, it's not hardware related, it's to do with one's ability to observe things. You can build your own clock here. I bet the Visual Studio is a rather large download though. http://code.msdn.microsoft.com/windo...Frame-924b039a ******* Even ancient computers were capable of smooth animation. I was shocked, years ago, when I got some version of Trek running on the Sun Sparc, and the animation was smooth. A look in the source code, showed they were using something called "microsleep" or usleep. That was new at the time. And pretty impressive for a non-Direct3D/non-OpenGL application. Much later OSes, have added things like RT priority, but that's not really all of the problem. As the above article mentions, a lack of alignment between screen updates and animation code, can make things look choppy. This terminology used to be heard a lot, years ago, but you hardly hear it mentioned now. "Detecting Vertical Retrace in Microsoft Windows" http://www.compuphase.com/vretrace.htm So it's possible, what you're seeing with Windows 8, is reinvention of a "new old thing". And done with an eye towards tablets, rather than desktops. (Tablet only does animation when it absolutely has to.) Paul |
#3
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Microsoft got the clock tics right
On 1/20/2013 6:32 AM, Paul wrote:
John Doe wrote: Not sure about Vista or Windows 7, but looks like the clock tics accurately in windows 8. At least thru Windows XP, the second hand would stutter from time to time. And no, it's not hardware related, it's to do with one's ability to observe things. You can build your own clock here. I bet the Visual Studio is a rather large download though. http://code.msdn.microsoft.com/windo...Frame-924b039a ******* Even ancient computers were capable of smooth animation. I was shocked, years ago, when I got some version of Trek running on the Sun Sparc, and the animation was smooth. A look in the source code, showed they were using something called "microsleep" or usleep. That was new at the time. And pretty impressive for a non-Direct3D/non-OpenGL application. Much later OSes, have added things like RT priority, but that's not really all of the problem. As the above article mentions, a lack of alignment between screen updates and animation code, can make things look choppy. This terminology used to be heard a lot, years ago, but you hardly hear it mentioned now. "Detecting Vertical Retrace in Microsoft Windows" http://www.compuphase.com/vretrace.htm So it's possible, what you're seeing with Windows 8, is reinvention of a "new old thing". And done with an eye towards tablets, rather than desktops. (Tablet only does animation when it absolutely has to.) Paul About 1980 I did my first analog clock on an Apple II Plus, Orly had 16K of memory so had to buy 8K more as the Apple program required 24K. Rene |
#4
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Microsoft got the clock tics right
Paul nospam needed.com wrote:
So it's possible, what you're seeing with Windows 8, is reinvention of a "new old thing". And done with an eye towards tablets, rather than desktops. (Tablet only does animation when it absolutely has to.) Maybe they are using the System Internals guys. A few technical features make the switch from Windows XP look worthwhile. When copying files, besides the Details view showing transfer rate, at least showing the source and destination folders is an improvement. And when hovering over a folder, you get to see the folder contents size (that's very useful here). I realize that some of the technical improvements/show might have been in 7 and/or Vista, but I wouldn't know. |
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