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How Apple is giving Design a bad name
This showed-up on The Register today.
http://www.fastcodesign.com/3053406/...ign-a-bad-name I'm posting this in the 2 groups where Microsoft is aping Apple in UI design, and why the hell not, in the Android group. It explains way better than I can what I think of these new flat, undiscoverable user interfaces Apple is making, with Microsoft and Google following it. Adobe (with light grey on white unreadable menus on Acrobat DC), and Even Mozilla, are doing it too. Screw them all; Skeuomorphic design rocks! Buttons that look like buttons, what a concept! Some choice bits: "However, when Apple moved to gestural-based interfaces with the first iPhone, followed by its tablets, it deliberately and consciously threw out many of the key Apple principles." "The legibility of the text is only one of Apple’s many design failures. Today’s devices lack discoverability: There is no way to discover what operations are possible just by looking at the screen. So often, the user has to try touching everything on the screen just to find out what are actually touchable objects." "Worse, other companies have followed in Apple’s path, equating design with appearance while forgetting the fundamental principles of good design. Google maps becomes more attractive and more confusing with each iteration. Same with the Android operating system." "Today’s Apple has eliminated the emphasis on making products understandable and usable, and instead has imposed a Bauhaus minimalist design ethic on its products. Unfortunately, visually simple appearance does not result in ease of use, as the vast literature in academic journals on human-computer interaction and human factors demonstrates." "It’s important to note that these principles reflect the needs, desires, and abilities of human beings, not the machines they use. The principles are as applicable to today’s interfaces as those of the 1980s, and they will remain applicable until people evolve, a rather slow process indeed." "The most important principles largely or completely missing in iOS are discoverability, feedback, recovery, consistency, and the encouragement of growth." "Simply put, discoverability means making actions discoverable — visible — so that they do not have to be memorized. The menus in the traditional desktop computers served this purpose well. Labeled icons do as well. Unlabeled icons most often fail, but the worst culprit of all is the complete lack of any cue. Note that discoverability no longer appears in the Apple Guidelines." Regards, -- ! _\|/_ Sylvain / ! (o o) Member-+-David-Suzuki-Fdn/EFF/Red+Cross/Planetary-Society-+- oO-( )-Oo I can't believe it, I've heard of this disease! -Beverly |
#2
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How Apple is giving Design a bad name
On Wed, 18 Nov 2015 19:54:25 -0500, B00ze wrote:
This showed-up on The Register today. http://www.fastcodesign.com/3053406/...ign-a-bad-name I'm posting this in the 2 groups where Microsoft is aping Apple in UI design, and why the hell not, in the Android group. It explains way better than I can what I think of these new flat, undiscoverable user interfaces Apple is making, with Microsoft and Google following it. Adobe (with light grey on white unreadable menus on Acrobat DC), and Even Mozilla, are doing it too. Screw them all; Skeuomorphic design rocks! Buttons that look like buttons, what a concept! Some choice bits: [snip] +1 |
#3
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How Apple is giving Design a bad name
B00ze wrote:
This showed-up on The Register today. http://www.fastcodesign.com/3053406/...ign-a-bad-name I'm posting this in the 2 groups where Microsoft is aping Apple in UI design, and why the hell not, in the Android group. It explains way better than I can what I think of these new flat, undiscoverable user interfaces Apple is making, with Microsoft and Google following it. Adobe (with light grey on white unreadable menus on Acrobat DC), and Even Mozilla, are doing it too. Screw them all; Skeuomorphic design rocks! Buttons that look like buttons, what a concept! Some choice bits: "However, when Apple moved to gestural-based interfaces with the first iPhone, followed by its tablets, it deliberately and consciously threw out many of the key Apple principles." "The legibility of the text is only one of Apple’s many design failures. Today’s devices lack discoverability: There is no way to discover what operations are possible just by looking at the screen. So often, the user has to try touching everything on the screen just to find out what are actually touchable objects." "Worse, other companies have followed in Apple’s path, equating design with appearance while forgetting the fundamental principles of good design. Google maps becomes more attractive and more confusing with each iteration. Same with the Android operating system." "Today’s Apple has eliminated the emphasis on making products understandable and usable, and instead has imposed a Bauhaus minimalist design ethic on its products. Unfortunately, visually simple appearance does not result in ease of use, as the vast literature in academic journals on human-computer interaction and human factors demonstrates." "It’s important to note that these principles reflect the needs, desires, and abilities of human beings, not the machines they use. The principles are as applicable to today’s interfaces as those of the 1980s, and they will remain applicable until people evolve, a rather slow process indeed." "The most important principles largely or completely missing in iOS are discoverability, feedback, recovery, consistency, and the encouragement of growth." "Simply put, discoverability means making actions discoverable — visible — so that they do not have to be memorized. The menus in the traditional desktop computers served this purpose well. Labeled icons do as well. Unlabeled icons most often fail, but the worst culprit of all is the complete lack of any cue. Note that discoverability no longer appears in the Apple Guidelines." You should see Xcode. A small almost unrecognizable icon that is hard to see, yet does necessary things. The whole IDE has been changed so much to not even be like the older versions. The Xcode mailing list is full of complaints and still bug reports are being submitted. |
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