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#76
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Why isn't closing a program or game instantaneous?
Jimmy Wilkinson Knife wrote:
It happens with more than one program, but The Sims 3 is the prime example. At first, Google wouldn't show me anything related to Sims 3. But after fiddling with search terms a bit, I found something which at least mentions a few file names. "The Sims 3 | Performance & Bug Fix Guide 2018" https://steamcommunity.com/sharedfil...?id=1131162350 There's no direct mention of your problem, but consider that: 1) The game needs to SaveState when you close it. It's a simulation that will want to "pick up where it left off". It needs to save many aspects of graphics output and system state (where all the duff cars and taxis are located that nobody is using). 2) There are "cache" files, the cache files get larger with time. The cache files are re-generated at startup, which takes more time if you erased them (bad). But having smaller cache files may speed up SaveState (good). So that's the only thing I spotted so far. You don't have to delete anything to start with, but you could have a look at the named files to see if they're huge or not. The next time you quit the SIMS 3, watch your disk drive activity light on the computer case, and see if it says lit solid until the game finally exits. That would imply the caches are huge. "The cache files that are safe to delete after everytime playing the game are... - compositorCache.package - CasPartCache.package - scriptCache.package - simCompositorCache.package - socialCache.package Deleting these files before running the game will make the game run smoother. " If the game needs to save out the cache files after you tell it to "quit", that's why the game cannot quit 20 microseconds later. Rather than a system resource, it's a game resource that requires protection. If you want to delete those five files, you'd do it while the game wasn't running. In Task Manager, the game apparently runs ts3.exe and ts3w.exe. And because some of the users are fiddling with "affinity" setting when the executable starts, apparently it doesn't handle "a lot of CPU cores" well. On a dual core E8400 you likely wouldn't have to do anything to it. There have been games in the past, that crash if the affinity is above 1. Setting affinity is likely a "bitmap", so a value of 3 is a mask of 0011 binary and would limit program execution to the CPU0 and CPU1 cores. A value of 7 would limit execution to the first three cores 0x0111 etc. 0 0 1 1 ------- C C C C P P P P U U U U 3 2 1 0 On WinXP, the affinity mask maximum width is limited to 32 cores and would look like 0000 0000 0000 0000 0000 0000 0000 0011. If you owned an AMD Epyc processor, you'd need to define the whole thing. This is what WinXP Affinity looks like in Task Manager, but that "start" example supports doing this dialog from the command line. In this example, the processor only has two cores, and both cores are candidates to run the program in question (the one you'd be setting affinity on). https://cloud.addictivetips.com/wp-c...08/11/core.jpg On Windows 10, I think the max cores the OS can use is 256, so the affinity mask would be really really wide. Anyway, when playing a favorite game, that's the kind of web page you want to find. One with plenty of meat to it. HTH, Paul |
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#77
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Why isn't closing a program or game instantaneous?
nospam wrote:
In article , Jimmy Wilkinson Knife wrote: Explain to me how it takes time to delete RAM. what for? you have no clue and only want to troll. Hucker is a well known troll. |
#78
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Why isn't closing a program or game instantaneous?
Jonathan N. Little wrote:
Frank Slootweg wrote: Jimmy Wilkinson Knife wrote: On Fri, 19 Oct 2018 14:14:01 +0100, Frank Slootweg wrote: Jimmy Wilkinson Knife wrote: [...] I've not seen one single answer that explains why it takes time to stop doing something. s/seen/understood/ I only understand English punctuation. s/only/don't/ s/English punctuation/anything information | JSW /dev/null Sorry, couldn't resist. Don't be silly, there's absolutely no need to redirect and waste a precious resource like /dev/null! Proof: $ information | JSW | wc -l 0 $ |
#79
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Why isn't closing a program or game instantaneous?
Jimmy Wilkinson Knife wrote:
On Fri, 19 Oct 2018 20:35:39 +0100, Frank Slootweg wrote: Jimmy Wilkinson Knife wrote: On Fri, 19 Oct 2018 14:14:01 +0100, Frank Slootweg wrote: Jimmy Wilkinson Knife wrote: [...] Explain to me why stopping using a resource should take time. There's this saying about a horse and water, ... Well nobody's tried. The responses in this thread are best viewed with a computer and your eyes open. Did that, but unfortunately the authors of the posts were lacking in intelligence. BTW, when are you going to re-enroll in Trolling 101? Or have you been banned for life, miserably failing even the entry exam!? In the old days, most trolls were somewhat smart and witty. These days they're just kooks. Not that I want to offend any kooks by implying that our young Jimmy is one. |
#80
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Why isn't closing a program or game instantaneous?
Frank Slootweg wrote:
Jonathan N. Little wrote: snip information | JSW /dev/null Sorry, couldn't resist. Don't be silly, there's absolutely no need to redirect and waste a precious resource like /dev/null! Proof: $ information | JSW | wc -l 0 $ Touché! -- Take care, Jonathan ------------------- LITTLE WORKS STUDIO http://www.LittleWorksStudio.com |
#81
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Why isn't closing a program or game instantaneous?
On Sat, 20 Oct 2018 18:55:48 +0100, Frank Slootweg wrote:
Jonathan N. Little wrote: Frank Slootweg wrote: Jimmy Wilkinson Knife wrote: On Fri, 19 Oct 2018 14:14:01 +0100, Frank Slootweg wrote: Jimmy Wilkinson Knife wrote: [...] I've not seen one single answer that explains why it takes time to stop doing something. s/seen/understood/ I only understand English punctuation. s/only/don't/ s/English punctuation/anything information | JSW /dev/null Sorry, couldn't resist. Don't be silly, there's absolutely no need to redirect and waste a precious resource like /dev/null! Proof: $ information | JSW | wc -l 0 $ **** off geek. |
#82
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Why isn't closing a program or game instantaneous?
On Sat, 20 Oct 2018 19:03:56 +0100, Frank Slootweg wrote:
Jimmy Wilkinson Knife wrote: On Fri, 19 Oct 2018 20:35:39 +0100, Frank Slootweg wrote: Jimmy Wilkinson Knife wrote: On Fri, 19 Oct 2018 14:14:01 +0100, Frank Slootweg wrote: Jimmy Wilkinson Knife wrote: [...] Explain to me why stopping using a resource should take time. There's this saying about a horse and water, ... Well nobody's tried. The responses in this thread are best viewed with a computer and your eyes open. Did that, but unfortunately the authors of the posts were lacking in intelligence. BTW, when are you going to re-enroll in Trolling 101? Or have you been banned for life, miserably failing even the entry exam!? In the old days, most trolls were somewhat smart and witty. These days they're just kooks. Not that I want to offend any kooks by implying that our young Jimmy is one. Why is it morons like you assume anyone who disagrees with them must be a troll? You've got some ego. |
#83
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Why isn't closing a program or game instantaneous?
On Sat, 20 Oct 2018 16:49:32 +0100, Mr Pounder Esquire wrote:
nospam wrote: In article , Jimmy Wilkinson Knife wrote: Explain to me how it takes time to delete RAM. what for? you have no clue and only want to troll. Hucker is a well known troll. PKB. |
#84
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Why isn't closing a program or game instantaneous?
On Sat, 20 Oct 2018 09:25:31 +0100, Paul wrote:
Jimmy Wilkinson Knife wrote: It happens with more than one program, but The Sims 3 is the prime example. At first, Google wouldn't show me anything related to Sims 3. But after fiddling with search terms a bit, I found something which at least mentions a few file names. "The Sims 3 | Performance & Bug Fix Guide 2018" https://steamcommunity.com/sharedfil...?id=1131162350 There's no direct mention of your problem, but consider that: 1) The game needs to SaveState when you close it. It's a simulation that will want to "pick up where it left off". It needs to save many aspects of graphics output and system state (where all the duff cars and taxis are located that nobody is using). No, that's done when you save the game. You can either do that while closing, or seperately. If I save game, then close without saving, the closing still takes ages. 2) There are "cache" files, the cache files get larger with time. The cache files are re-generated at startup, which takes more time if you erased them (bad). But having smaller cache files may speed up SaveState (good). So are you saying it caches something to disk in an effort to improve startup time, but makes it take longer to close? So that's the only thing I spotted so far. You don't have to delete anything to start with, but you could have a look at the named files to see if they're huge or not. The problem occurs after installing it and playing it for a short time, so it's not a buildup of something over a long period. The next time you quit the SIMS 3, watch your disk drive activity light on the computer case, and see if it says lit solid until the game finally exits. That would imply the caches are huge. I think it did stay lit, but that could be paging as it only has 4GB RAM. "The cache files that are safe to delete after everytime playing the game are... - compositorCache.package - CasPartCache.package - scriptCache.package - simCompositorCache.package - socialCache.package Deleting these files before running the game will make the game run smoother. " Then surely it should do it automatically as a matter of course?! If the game needs to save out the cache files after you tell it to "quit", that's why the game cannot quit 20 microseconds later. Rather than a system resource, it's a game resource that requires protection. If you want to delete those five files, you'd do it while the game wasn't running. Then surely I'd just get more cache files made next time I played, and since it occurs after only playing once, I don't see I'd benefit. In Task Manager, the game apparently runs ts3.exe and ts3w.exe. And because some of the users are fiddling with "affinity" setting when the executable starts, apparently it doesn't handle "a lot of CPU cores" well. On a dual core E8400 you likely wouldn't have to do anything to it. There have been games in the past, that crash if the affinity is above 1. Setting affinity is likely a "bitmap", so a value of 3 is a mask of 0011 binary and would limit program execution to the CPU0 and CPU1 cores. A value of 7 would limit execution to the first three cores 0x0111 etc. 0 0 1 1 ------- C C C C P P P P U U U U 3 2 1 0 On WinXP, the affinity mask maximum width is limited to 32 cores and would look like 0000 0000 0000 0000 0000 0000 0000 0011. If you owned an AMD Epyc processor, you'd need to define the whole thing. This is what WinXP Affinity looks like in Task Manager, but that "start" example supports doing this dialog from the command line. In this example, the processor only has two cores, and both cores are candidates to run the program in question (the one you'd be setting affinity on). https://cloud.addictivetips.com/wp-c...08/11/core.jpg On Windows 10, I think the max cores the OS can use is 256, so the affinity mask would be really really wide. I've not adjusted affinity or anything else. It's a quad core CPU and AFAIK the game only uses one core. Anyway, when playing a favorite game, that's the kind of web page you want to find. One with plenty of meat to it. I've fiddled in the past with this game on another machine and not got very far. Even on a very high spec machine, a game that's been played for quite some time will still bog it down and eventually become unplayable. This seems to be why Electronic Arts made The Sims 4, but unfortunately they made the programming so much simpler that the game sux, the main thing that annoys me is the playable area of the world is tiny. When you move a character from one part of the town to another, you have to wait while it loads it! And if you have several characters in the game it become utterly ridiculous. |
#85
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Why isn't closing a program or game instantaneous?
On Sat, 20 Oct 2018 02:47:58 +0100, Spooge wrote:
On Sat, 20 Oct 2018 00:29:40 +0100, Jimmy Wilkinson Knife, tweeted: On Wed, 17 Oct 2018 20:58:53 +0100, Wolf K wrote: [Snip] In any case, the game-ending process obviously does a lot of things. You've been told a number of possible and more or less probable scenarios. If you haven't yet sussed that this means a definitive answer is impossible without reading the game's code, well, that's your problem. Get over it. All I did was point out that Electronic Arts haven't a ****ing clue as to how to write a game. Send EA a box of clues for Christmas. I'm sure they'd appreciate it. Well games from other companies seem to work so much better. |
#86
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Why isn't closing a program or game instantaneous?
On Sat, 20 Oct 2018 01:45:28 +0100, John Doe wrote:
An attention whore... Read what I wrote (which you stupidly placed under your sig seperator) then try again. |
#87
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Why isn't closing a program or game instantaneous?
On Sat, 20 Oct 2018 09:25:31 +0100, Paul wrote:
Jimmy Wilkinson Knife wrote: It happens with more than one program, but The Sims 3 is the prime example. At first, Google wouldn't show me anything related to Sims 3. But after fiddling with search terms a bit, I found something which at least mentions a few file names. "The Sims 3 | Performance & Bug Fix Guide 2018" https://steamcommunity.com/sharedfil...?id=1131162350 There's no direct mention of your problem, but consider that: 1) The game needs to SaveState when you close it. It's a simulation that will want to "pick up where it left off". It needs to save many aspects of graphics output and system state (where all the duff cars and taxis are located that nobody is using). 2) There are "cache" files, the cache files get larger with time. The cache files are re-generated at startup, which takes more time if you erased them (bad). But having smaller cache files may speed up SaveState (good). So that's the only thing I spotted so far. You don't have to delete anything to start with, but you could have a look at the named files to see if they're huge or not. The next time you quit the SIMS 3, watch your disk drive activity light on the computer case, and see if it says lit solid until the game finally exits. That would imply the caches are huge. I think it did stay lit, but that could be paging as it only has 4GB RAM. Correction - very little disk activity, 43% CPU usage (of 4 cores). "The cache files that are safe to delete after everytime playing the game are... - compositorCache.package - CasPartCache.package - scriptCache.package - simCompositorCache.package - socialCache.package Deleting these files before running the game will make the game run smoother. " If the game needs to save out the cache files after you tell it to "quit", that's why the game cannot quit 20 microseconds later. Rather than a system resource, it's a game resource that requires protection. If you want to delete those five files, you'd do it while the game wasn't running. In Task Manager, the game apparently runs ts3.exe and ts3w.exe. And because some of the users are fiddling with "affinity" setting when the executable starts, apparently it doesn't handle "a lot of CPU cores" well. On a dual core E8400 you likely wouldn't have to do anything to it. There have been games in the past, that crash if the affinity is above 1. Setting affinity is likely a "bitmap", so a value of 3 is a mask of 0011 binary and would limit program execution to the CPU0 and CPU1 cores. A value of 7 would limit execution to the first three cores 0x0111 etc. 0 0 1 1 ------- C C C C P P P P U U U U 3 2 1 0 On WinXP, the affinity mask maximum width is limited to 32 cores and would look like 0000 0000 0000 0000 0000 0000 0000 0011. If you owned an AMD Epyc processor, you'd need to define the whole thing. This is what WinXP Affinity looks like in Task Manager, but that "start" example supports doing this dialog from the command line. In this example, the processor only has two cores, and both cores are candidates to run the program in question (the one you'd be setting affinity on). https://cloud.addictivetips.com/wp-c...08/11/core.jpg On Windows 10, I think the max cores the OS can use is 256, so the affinity mask would be really really wide. Anyway, when playing a favorite game, that's the kind of web page you want to find. One with plenty of meat to it. |
#88
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Why isn't closing a program or game instantaneous?
Jimmy Wilkinson Knife wrote:
I think it did stay lit, but that could be paging as it only has 4GB RAM. Correction - very little disk activity, 43% CPU usage (of 4 cores). They recommend doing a "Save" first, then "Exit" here. https://forums.thesims.com/EN_US/dis...rever-to-close The purpose of doing a test like that, is to see if the thing is tasked with exiting only, it can do that in a reasonable period of time. Paul |
#89
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Why isn't closing a program or game instantaneous?
On Sun, 21 Oct 2018 02:59:17 +0100, Paul wrote:
Jimmy Wilkinson Knife wrote: I think it did stay lit, but that could be paging as it only has 4GB RAM. Correction - very little disk activity, 43% CPU usage (of 4 cores). They recommend doing a "Save" first, then "Exit" here. https://forums.thesims.com/EN_US/dis...rever-to-close The purpose of doing a test like that, is to see if the thing is tasked with exiting only, it can do that in a reasonable period of time. I always save then exit, and yes it takes ages. |
#90
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Why isn't closing a program or game instantaneous?
Jimmy Wilkinson Knife wrote:
On Sat, 20 Oct 2018 19:03:56 +0100, Frank Slootweg wrote: Jimmy Wilkinson Knife wrote: On Fri, 19 Oct 2018 20:35:39 +0100, Frank Slootweg wrote: Jimmy Wilkinson Knife wrote: On Fri, 19 Oct 2018 14:14:01 +0100, Frank Slootweg wrote: Jimmy Wilkinson Knife wrote: [...] Explain to me why stopping using a resource should take time. There's this saying about a horse and water, ... Well nobody's tried. The responses in this thread are best viewed with a computer and your eyes open. Did that, but unfortunately the authors of the posts were lacking in intelligence. BTW, when are you going to re-enroll in Trolling 101? Or have you been banned for life, miserably failing even the entry exam!? In the old days, most trolls were somewhat smart and witty. These days they're just kooks. Not that I want to offend any kooks by implying that our young Jimmy is one. Why is it morons like you assume anyone who disagrees with them must be a troll? You've got some ego. In order to disagree, you must understand first. You've shown you're incapable of that, ergo ... You've got some ego. I've to - partially - withdraw my judgement. You *are* funny! Not witty, but - unintentionally I'm sure - quite funny. |
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