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Gameport Questions



 
 
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  #1  
Old August 23rd 06, 04:42 PM posted to microsoft.public.windowsxp.hardware
Steve
external usenet poster
 
Posts: 36
Default Gameport Questions

I have a gameport enabled on my Creative (Audigy 2 ZS) sound card. It works
fine with either MS Sidewinder Forcefeedback pro joystick or my CH
ProPedals.

I'm now trying to configure the standard gameport on the motherboard, so
that I have two gameports available, but I can't get it to work.

I've enabled the onboard gameport in the BIOS and XP see's this as a
Standard Gameport. Device manager also reports that it is functioning
correctly and reports no conflicts (I've been careful to ensure different
adrees ranges for the two ports).

However, the game controller wizard reports the game controller as "not
connected". The other symptom is that in the Device manager properties
panel the "Device Usage" section is "greyed" out so I can't choose "use this
device".

The cost of moving to USB versions of these devices is pretty big.

System is Intel Pentium 4 @ 2.6GHz with 1GB DDR400 Corsair XMS memory and
250GB Maxtor Sata hardrive
PSU is 450Watts and OS is XPSP2.

Are two gameports actually supported by XP? Anyone have a fix?

Many thanks in advance

Steve


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  #2  
Old August 23rd 06, 09:05 PM posted to microsoft.public.windowsxp.hardware
Yves Leclerc
external usenet poster
 
Posts: 684
Default Gameport Questions

On 23/08/2006 "Steve" steve wrote:
I have a gameport enabled on my Creative (Audigy 2 ZS) sound card. It works
fine with either MS Sidewinder Forcefeedback pro joystick or my CH
ProPedals.

I'm now trying to configure the standard gameport on the motherboard, so
that I have two gameports available, but I can't get it to work.

I've enabled the onboard gameport in the BIOS and XP see's this as a
Standard Gameport. Device manager also reports that it is functioning
correctly and reports no conflicts (I've been careful to ensure different
adrees ranges for the two ports).

However, the game controller wizard reports the game controller as "not
connected". The other symptom is that in the Device manager properties
panel the "Device Usage" section is "greyed" out so I can't choose "use this
device".

The cost of moving to USB versions of these devices is pretty big.

System is Intel Pentium 4 @ 2.6GHz with 1GB DDR400 Corsair XMS memory and
250GB Maxtor Sata hardrive
PSU is 450Watts and OS is XPSP2.

Are two gameports actually supported by XP? Anyone have a fix?

Many thanks in advance

Steve



You can not have two Gameport connectors configured. Each use the exact
same resources and XP will/could have conflicts.

If you want to have two Gameports, you need to locate a joystick cable which
splits into two ports. I have one made by Gravis.

BTW: Gameports have been "discontinued." Microsoft no longer provides any
drivers for them and have completely "drop" the Gameports in Vista. I am not
sure about serial/parallel ports support in Vista. I know that newer
motherboard no loner have any serial, parallel or PS/2 (mouse/keyboard) ports.
You get more USB ports nowadays.

--
---

Y.

  #3  
Old August 23rd 06, 09:37 PM posted to microsoft.public.windowsxp.hardware
Eric
external usenet poster
 
Posts: 215
Default Gameport Questions

Exactly. I used gameports years ago. Windows never did like combining 1
port from a game card and 1 port from the motherboard. You either need a
game card with 2 ports or a splitter which only works on certain games.
Just join us in the 21st century and get usb controllers. Microsoft likes
to force us to upgrade hardware. I think I still have a keyboard around
with a plug that looks like a PS2 plug but fatter, but I don't try to use
it...

"Yves Leclerc" wrote in message
...
On 23/08/2006 "Steve" steve wrote:
I have a gameport enabled on my Creative (Audigy 2 ZS) sound card. It
works
fine with either MS Sidewinder Forcefeedback pro joystick or my CH
ProPedals.

I'm now trying to configure the standard gameport on the motherboard, so
that I have two gameports available, but I can't get it to work.

I've enabled the onboard gameport in the BIOS and XP see's this as a
Standard Gameport. Device manager also reports that it is functioning
correctly and reports no conflicts (I've been careful to ensure different
adrees ranges for the two ports).

However, the game controller wizard reports the game controller as "not
connected". The other symptom is that in the Device manager properties
panel the "Device Usage" section is "greyed" out so I can't choose "use
this
device".

The cost of moving to USB versions of these devices is pretty big.

System is Intel Pentium 4 @ 2.6GHz with 1GB DDR400 Corsair XMS memory and
250GB Maxtor Sata hardrive
PSU is 450Watts and OS is XPSP2.

Are two gameports actually supported by XP? Anyone have a fix?

Many thanks in advance

Steve



You can not have two Gameport connectors configured. Each use the exact
same resources and XP will/could have conflicts.

If you want to have two Gameports, you need to locate a joystick cable
which
splits into two ports. I have one made by Gravis.

BTW: Gameports have been "discontinued." Microsoft no longer provides
any
drivers for them and have completely "drop" the Gameports in Vista. I am
not
sure about serial/parallel ports support in Vista. I know that newer
motherboard no loner have any serial, parallel or PS/2 (mouse/keyboard)
ports.
You get more USB ports nowadays.

--
---

Y.



  #4  
Old August 24th 06, 09:18 PM posted to microsoft.public.windowsxp.hardware
Steve
external usenet poster
 
Posts: 36
Default Gameport Questions


"Yves Leclerc" wrote in message
...
On 23/08/2006 "Steve" steve wrote:
I have a gameport enabled on my Creative (Audigy 2 ZS) sound card. It
works
fine with either MS Sidewinder Forcefeedback pro joystick or my CH
ProPedals.

I'm now trying to configure the standard gameport on the motherboard, so
that I have two gameports available, but I can't get it to work.


You can not have two Gameport connectors configured. Each use the exact
same resources and XP will/could have conflicts.

If you want to have two Gameports, you need to locate a joystick cable
which
splits into two ports. I have one made by Gravis.

BTW: Gameports have been "discontinued." Microsoft no longer provides
any
drivers for them and have completely "drop" the Gameports in Vista. I am
not
sure about serial/parallel ports support in Vista. I know that newer
motherboard no loner have any serial, parallel or PS/2 (mouse/keyboard)
ports.
You get more USB ports nowadays.

--
---

Y.

Can you specify what the resource conflicts are? The I/O ports I've set
differently and I've eliminated the Midi port conflict - what's left give us
a clue then I can hunt down the solutions!

Many thanks

Steve


  #5  
Old August 25th 06, 02:03 PM posted to microsoft.public.windowsxp.hardware
Eric
external usenet poster
 
Posts: 215
Default Gameport Questions


"Steve" steve wrote in message
...

"Yves Leclerc" wrote in message
...
On 23/08/2006 "Steve" steve wrote:
I have a gameport enabled on my Creative (Audigy 2 ZS) sound card. It
works
fine with either MS Sidewinder Forcefeedback pro joystick or my CH
ProPedals.

I'm now trying to configure the standard gameport on the motherboard, so
that I have two gameports available, but I can't get it to work.


You can not have two Gameport connectors configured. Each use the
exact
same resources and XP will/could have conflicts.

If you want to have two Gameports, you need to locate a joystick cable
which
splits into two ports. I have one made by Gravis.

BTW: Gameports have been "discontinued." Microsoft no longer provides
any
drivers for them and have completely "drop" the Gameports in Vista. I am
not
sure about serial/parallel ports support in Vista. I know that newer
motherboard no loner have any serial, parallel or PS/2 (mouse/keyboard)
ports.
You get more USB ports nowadays.

--
---

Y.

Can you specify what the resource conflicts are? The I/O ports I've set
differently and I've eliminated the Midi port conflict - what's left give
us a clue then I can hunt down the solutions!

Many thanks

Steve


Resources that conflict are normally something like IRQ. If you don't
already know how to find and fix an IRQ conflict, you probably shouldn't be
messing with the resources. The single game port on a game card was not
meant to work with the game port on the motherboard, but to replace it.
Either find a game card with 2 ports, try a splitter, or buy modern gaming
devices that use the USB.


  #6  
Old August 25th 06, 06:01 PM posted to microsoft.public.windowsxp.hardware
Steve
external usenet poster
 
Posts: 36
Default Gameport Questions


"Eric" wrote in message
...

"Steve" steve wrote in message
...

"Yves Leclerc" wrote in message
...
On 23/08/2006 "Steve" steve wrote:
I have a gameport enabled on my Creative (Audigy 2 ZS) sound card. It
works
fine with either MS Sidewinder Forcefeedback pro joystick or my CH
ProPedals.

I'm now trying to configure the standard gameport on the motherboard,
so
that I have two gameports available, but I can't get it to work.


You can not have two Gameport connectors configured. Each use the
exact
same resources and XP will/could have conflicts.

If you want to have two Gameports, you need to locate a joystick cable
which
splits into two ports. I have one made by Gravis.

BTW: Gameports have been "discontinued." Microsoft no longer provides
any
drivers for them and have completely "drop" the Gameports in Vista. I
am not
sure about serial/parallel ports support in Vista. I know that newer
motherboard no loner have any serial, parallel or PS/2 (mouse/keyboard)
ports.
You get more USB ports nowadays.

--
---

Y.

Can you specify what the resource conflicts are? The I/O ports I've set
differently and I've eliminated the Midi port conflict - what's left give
us a clue then I can hunt down the solutions!

Many thanks

Steve


Resources that conflict are normally something like IRQ. If you don't
already know how to find and fix an IRQ conflict, you probably shouldn't
be messing with the resources. The single game port on a game card was
not meant to work with the game port on the motherboard, but to replace
it. Either find a game card with 2 ports, try a splitter, or buy modern
gaming devices that use the USB.

That's my point - I have eliminated the IRQ, memory port mapping and
priority issues - what I'm looking for is what's left, which is why I asked
for specific conflicts, so I can understand how this works and track down
the solutions.

Best Regards

Steve


 




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