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Activation problems
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| License Model. The software is licensed on a per copy per computer | basis. A computer is a physical hardware system with an internal storage | device capable of running the software. A hardware partition or blade is | considered to be a separate computer. | /qp | | Doesn't appear that a mobo, processor, ram, case or screw meet the above. | That's an interesting clarification. As I recall, when Product Activation was originally instituted, MS said the motherboard was the official licensee. The WinME packaging said the software was licensed both to the person and the hardware. Which raises interesting questions: [] ISTR - I think well before 7 - there being some sort of weighting: hard disc was so many points, changing the amount of RAM so many, and so on, and there being some sort of decaying threshold: if you changed enough to go above a certain number of points within a certain time, it required (re-)activation. A motherboard didn't _automatically_ cause re-activation to be required, but since it contains so many points-scoring items - ethernet port, sound, and so on - it usually did. I think _that_'s probably where the 120 days comes from: the idea was to let you upgrade (or replace broken bits of) your computer, but if you appeared to have replaced too much of it within a certain time, it triggered a re-ac. Presumably you could replace a third of it in 40 days or something like that, and allowing the whole computer in a third of the year was a good compromise between allowing upgrades and stopping piracy: the pirates were only going to be able to do at most 3 computers a year. But what do I know. -- J. P. Gilliver. UMRA: 1960/1985 MB++G()AL-IS-Ch++(p)Ar@T+H+Sh0!:`)DNAf All humanity is divided into three classes: those who are immovable, those who are movable, and those who move! - Benjamin Franklin |
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